5/15/26
- Switched from loading NPC data partially from the file system to fully loading from the file system. Resources are no longer used for NPCs.
5/13/26
- Switched over from loading everything from resources to partially loading from a dynamically generated dictionary. Will likely pivot to only using a dictionary and not using resources at all for students
- Switched rendering pipelines from Forward+ to Compatability, so older graphics cards, and AMD cards, shouldnt' have issues
- Bug where mouse raycast was hitting the hidden doors on floors above the player, blocking interaction, was fixed, and now passes through doors.
5/6/26
- Second Public Demo - Minimap Build
5/5/26
- Bug Fixes:
- Bodies no longer orbit the player
- Clicking a body always stops dragging the body, unlike before
- Cleaning station hitbox moved back in palce
- Additions:
- Minimap now mostly fully functional
- Press TAB to englarge or shrink the map
- Minimap automatically switches to correct floor
- Bugs:
- The settings menu is busted. If you open settings and click audio settings or video settings, the game will crash
5/3/26
- Minimap takes up 90% of your screen but works
- 4,5,6 toggle the layers
- it's not finished lol
5/1/26
- Fixed bug with dead bodies falling through floor
4/27/26
First Public Demo!
4/20/26
- Doors added and functional
- NPCs can use doors
- Ticks Per Second Slider added- for when you're messing around and feel the need to increase speed for whatever reason. It's in the top right of the screen in the basement level.
- Models for some NPCs. When they die, they will spawn the correct model and when you drag them, they'll spind around.
- NPCs now no longer enter a searching state after being alerted, but instead go directly to a "report point" located invisibly near the edge of the map where you spawn in.
- When NPCs see a body the meter on the right will increase by 1%. When they report a body it will increase by 2%.
- Guard NPCs are added based on the floor of half of the percentage points in the right hand meter. If 50%, 25 guards will spawn in addition to any regular NPCs. Currently, all NPCs act teh same.
- Stairs are now functional
- Time Component reworked from being decentralized to being centralized. Anything referencing time now reference the same node.
4/18/26
- Second Floor and classes added. The stairs are not very functional, you have to go up them in a zigzag, and you can't get to the second floor
4/17/26
- Fixed several small bugs and added second floor
- Hiding the second floor is a bit buggy
4/16/26
- Player Model and Animation Added
- Fixed crash in students changing classes
- default model added for students
- knife works
4/5/26
- Development Begins