5/15/26

  • Switched from loading NPC data partially from the file system to fully loading from the file system. Resources are no longer used for NPCs.

5/13/26

  • Switched over from loading everything from resources to partially loading from a dynamically generated dictionary. Will likely pivot to only using a dictionary and not using resources at all for students
  • Switched rendering pipelines from Forward+ to Compatability, so older graphics cards, and AMD cards, shouldnt' have issues
  • Bug where mouse raycast was hitting the hidden doors on floors above the player, blocking interaction, was fixed, and now passes through doors.

5/6/26

  • Second Public Demo - Minimap Build

5/5/26

  • Bug Fixes:
  • Bodies no longer orbit the player
  • Clicking a body always stops dragging the body, unlike before
  • Cleaning station hitbox moved back in palce
  • Additions:
  • Minimap now mostly fully functional
  • Press TAB to englarge or shrink the map
  • Minimap automatically switches to correct floor
  • Bugs:
  • The settings menu is busted. If you open settings and click audio settings or video settings, the game will crash

5/3/26

  • Minimap takes up 90% of your screen but works
  • 4,5,6 toggle the layers
  • it's not finished lol

5/1/26

  • Fixed bug with dead bodies falling through floor


4/27/26

First Public Demo!

4/20/26

  • Doors added and functional
  • NPCs can use doors
  • Ticks Per Second Slider added- for when you're messing around and feel the need to increase speed for whatever reason. It's in the top right of the screen in the basement level.
  • Models for some NPCs. When they die, they will spawn the correct model and when you drag them, they'll spind around.
  • NPCs now no longer enter a searching state after being alerted, but instead go directly to a "report point" located invisibly near the edge of the map where you spawn in.
  • When NPCs see a body the meter on the right will increase by 1%. When they report a body it will increase by 2%.
  • Guard NPCs are added based on the floor of half of the percentage points in the right hand meter. If 50%, 25 guards will spawn in addition to any regular NPCs. Currently, all NPCs act teh same.
  • Stairs are now functional
  • Time Component reworked from being decentralized to being centralized. Anything referencing time now reference the same node.

4/18/26

  • Second Floor and classes added. The stairs are not very functional, you have to go up them in a zigzag, and you can't get to the second floor

4/17/26

  • Fixed several small bugs and added second floor
  • Hiding the second floor is a bit buggy

4/16/26

  • Player Model and Animation Added
  • Fixed crash in students changing classes
  • default model added for students
  • knife works

4/5/26

  • Development Begins